Saturday, 8 December 2012

script for changing the rotation order after animating

it can be really frustrating to deal with gimbal issues and rotation orders .here is a short tutorial  by BRIAN HORGAN on tackling these problems . very useful . check it out

rotation orders for animators

Friday, 28 September 2012

The 22 rules of storytelling, according to Pixar

i recently came across this extremely intriguing compilation by PIXAR storyboard artist EMMA COATS .

#1: You admire a character for trying more than for their successes.
#2: You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.
#3: Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.
#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
#5: Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
#8: Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.
#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.
#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.
#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.
#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.
#14: Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.
#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
#16: What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
#17: No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
#21: You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?
#22: What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Saturday, 21 July 2012

Figure Drawing Online Tools

It is extremely important that Animators practice figure drawing regularly  . 2D animators are automatically good draftsmen . 3D Animators have to make that extra effort to take the pen and paper . It is totally worth it and in fact it is mandatory . I try my best to draw everyday  . Most of the times it gets difficult to draw people from live location , so I make use of these incredibly useful websites . Hope it helps you guys also .

Thursday, 19 July 2012

if you love the Looney Tunes you should worship this guy

What an absolute delight , his voice was .  Would looney tunes have been this entertaining without his voice ?  Definitely NOT . One of those rare instances where , the voice gives more character than the drawing.

Tuesday, 17 July 2012

Frank And ollie

recently I came across this extremely interesting and useful tips from the Genius Animators  FRANK and OLLIE - INCREDIBLY useful  :)

Saturday, 5 May 2012

Demoreel and Group projects

This is my new updated animation Showreel . I have not added my group projects here . I have presented it separately in the post below .


All the group projects that I was  a part of , in Picasso Animation College .

My Duties involved

Layout design
Character and prop Animation

Sunday, 15 April 2012

my " EPILOGUE " to the legendary moral story :)

Lots of work left  . There is a big problem with the facial rig of this character . there is no control for the upper jaw :O or no blendshapes or controls  defining the upper lips  ..... so its becoming really difficult to do a believable lip sync .  Hopefully will find a way around it .

Tuesday, 13 March 2012

warm up !!

just a little warm up exercise i did today